Crazy Eights Ideation: Rapid Sketching Method for Better Design Ideas

Four colleagues laughing around a wooden workshop table, each sketching rough screens with a black pen on their own sheet
Published

2026-09-15

Author

Nural Choudhury

Crazy Eights is a timed sketching exercise: each person draws eight distinct ideas in eight minutes, one per folded panel, to force past the first, safest idea.

What this unblocks:

The room that keeps circling its first idea, and the meeting where one person’s suggestion sets the direction because nobody generated an alternative to weigh against it.

What the output lets you do:

The sketches are raw material, not a decision. The vote gives you a shortlist you can carry straight into a scoring pass through an idea evaluation matrix, or into the Design Sprint’s Decide phase if you are running inside that process.

What you have at the end:

Each participant’s folded sheet of eight sketches, the group’s dot-voted shortlist, and whatever a follow-on selection step, a scoring pass or a themed sort, produces from it.

Where Crazy Eights comes from

Jake Knapp built the exercise inside the Design Sprint process he developed at Google from 2010, while working on Gmail, Chrome and Google+. He refined it with Braden Kowitz, John Zeratsky, Michael Margolis, and Daniel Burka at Google Ventures, and three of the four wrote it up publicly in “Sprint” in 2016.

The name comes from the fold, not a flourish. Fold a sheet of paper in half three times, and it opens into eight equal panels, one per idea, which is where the exercise gets its number.

In the book’s five-day structure, Crazy Eights runs on Tuesday, the Sketch day, after Monday’s problem mapping and before Wednesday’s Decide phase narrows the sketches to one direction. It is one exercise inside that day, not the whole day: a team typically runs faster warm-up sketching first, then Crazy Eights, then a slower, more detailed solution sketch.

The constraint is deliberate, not arbitrary. A minute a panel leaves no time to weigh whether an idea is good while drawing it, and that gap, the pause to judge, is what keeps most people circling their first, safest concept instead of reaching a fourth or fifth.

A hand drawing a rough first mark with a black felt pen on a large white sheet
A minute a panel leaves no time to judge the idea while drawing it. GLAMhack 2022. Photo: Lorenzo di Lernia and Alessandro Plantera, CC BY 4.0

The Crazy Eights process

Prepare before you start the clock. Share any relevant research, current-state screenshots, or known constraints with the group beforehand, since sketches sharpen when people understand the problem space, not just the one-line challenge.

  1. Define the challenge as one narrow question. Write down the specific problem you are sketching against, not a general goal. “Reduce cart abandonment on the payment page” produces sharper sketches than “make checkout better.”
  2. Set up materials and a visible timer. Give everyone paper and a marker, and put a countdown timer where the whole room can see it. A projected timer with a sound cue for each minute paces a group without anyone watching the clock.
  3. Fold the paper into eight panels. Fold each sheet in half three times to create eight equal sections, one per idea.
  4. Sketch for eight minutes, about a minute per idea. Draw without talking, evaluating, or refining. If you run out of ideas mid-round, sketch anything: the act of drawing tends to surface the next one.
  5. Push past variations toward genuinely different ideas. Eight versions of the same concept are the common failure, not eight ideas. Watch for this happening and call it the moment a sheet starts repeating itself; then push the room toward an opposite approach for the next panel: simple instead of complex, manual instead of automated.
  6. Review your own sketches, then present them fast. Take a minute alone to look at what you drew. In the group, each person presents their eight sketches in under a minute total, and the room listens without critiquing.
  7. Vote before you discuss. Use dot voting, a handful of dots per person placed on the sketches they rate highest, or silent selection, so no one’s opinion anchors the room before everyone has looked.

I don’t close a session without the selection step already booked, dot voting on the spot, or a scoring slot on the calendar. A pile of sketches with nothing lined up behind it stalls before it ever becomes a decision.

I say out loud, before the clock starts, that drawing skill is not the test: boxes, arrows, and stick figures are sufficient, and a rough mark is worth more than a blank panel. Adjust the constraint rather than abandon it when eight minutes does not fit: Crazy Fours, four ideas in four minutes, suits a narrower problem, and a distributed team can run the identical exercise on a shared digital whiteboard instead of paper.

A sheet folded into eight panels, each a rough box-and-line sketch of a checkout idea such as autofill, guest checkout and a progress bar
One sheet, eight panels, eight different ideas: boxes and lines are enough. The first three are the worked example's

A worked example

A four-person team is sketching solutions to cut cart abandonment on a checkout page. Each person folds a sheet into eight panels and sketches for eight minutes: four people, eight ideas each, thirty-two sketches on the table before a discussion-first meeting would still be debating the brief. One sketch replaces the payment step with a single autofill button. Another removes the account-creation gate. A third adds a progress bar showing three steps instead of five.

After a minute of individual review, each person presents their eight sketches in under a minute, then the group votes: three dots each, twelve dots distributed across thirty-two sketches. The autofill idea and the progress bar collect the most votes and move forward as solution sketches. The rest go into an idea repository that nobody deletes, because next quarter’s problem might be the one they solve.

Dot votes against checkout ideas: autofill and the progress bar lead, two other ideas trail, the rest take none
Twelve dots across thirty-two sketches; autofill and the progress bar go forward. Split illustrative

Where Crazy Eights fails

I have watched this exercise reward fast, confident drawing over good thinking, more times than I can count. A participant who sketches quickly fills all eight panels with something. In contrast, a participant who freezes at a blank page, often someone with less design confidence rather than less insight, produces thin, rushed sketches regardless of how strong their thinking is. The vote that follows scores what got drawn, not what got thought.

The failure I see most often is eight variations of one idea, not eight ideas. Under time pressure, most people’s second sketch elaborates their first rather than replacing it, and by panel eight the sheet shows one concept refined eight times. I catch this by walking the room mid-round and telling people directly to try an opposite direction, because left alone the room converges by default.

Thirty-two sketches are not a decision, and I have watched teams treat them like one anyway. Crazy Eights generates raw material and stops there. Without a structured selection step afterwards, dot voting, a themed sort, or a scoring pass through an idea evaluation matrix, the sketches sit in a folder, and the team defaults back to whoever argued loudest in the room.

Reach for something else when you already know the direction and need to develop it, when the problem is a system with dependencies a sketch cannot show, when technical or business constraints have already ruled out most of the solution space, or when the decision genuinely needs one expert’s judgement rather than eight people’s first thoughts. Crazy Eights is an exploration tool. Point it at a decision that is already made, and it wastes eight minutes producing sketches nobody was free to draw.

Common questions

Where does Crazy Eights come from:

Jake Knapp built it into the Design Sprint process at Google in 2010, and refined it at Google Ventures with Braden Kowitz, John Zeratsky, Michael Margolis, and Daniel Burka. It reached a wide audience through Knapp, Zeratsky and Kowitz’s 2016 book, “Sprint”.

How long does a round take:

Eight minutes of sketching, plus a minute of individual review and roughly a minute per person to present. A four-person team can run the whole exercise and a first vote in under twenty minutes.

Why eight ideas and not one good one:

Because the first idea people reach for is rarely the best, and there is no way to know which of the eight will turn out strongest until they are all on the table.

What if I cannot draw:

Boxes, arrows, and stick figures are the standard vocabulary. The exercise measures whether an idea got externalised, not whether the sketch is good art.

What happens to the sketches afterwards:

They go through a selection step, dot voting at minimum, or a structured pass through an idea evaluation matrix, before anyone commits time to developing one. Sketches with no selection step behind them are not a decision, just paper.

Key facts, current as of September 2026

FactDetail
Proper nameCrazy 8s, also written Crazy Eights
OriginBuilt by Jake Knapp inside the Design Sprint process he developed at Google from 2010, while working on Gmail, Chrome and Google+
Refined byBraden Kowitz, John Zeratsky, Michael Margolis, and Daniel Burka, alongside Knapp at Google Ventures
First publication“Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days”, Jake Knapp with John Zeratsky and Braden Kowitz, Simon & Schuster, 2016
FormatA sheet of paper folded into eight equal panels, one distinct idea sketched per panel, eight minutes total
Where it sits in the SprintDay two, the Tuesday Sketch phase of the five-day Design Sprint, ahead of Wednesday’s Decide phase